Archive for the 'Art+Music' Category


Uncanny artwork, museum exhibits, musical performances, and other alternative aesthetic presentations not covered elsewhere.



The Literal Coney Island of the Mind

by Michael Arnzen ~ September 20th, 2009
Unconscious Drives - Coney Island Amateur Psychoanalytic Society

Unconscious Drives - Coney Island Amateur Psychoanalytic Society

“Dreamland” is an amazing concept for an amusement park attraction based on literal interpretations of Freud’s theories.

I’m learning about this from Zoe Beloff’s exhibition at Coney Island museum (running till July 2010): The Coney Island Amateur Psychoanalytic Society and Its Circle, 1926-72. I’m ordering the book that covers the history of this fascinating group, and I can’t wait to spend time with it. For now, I just want to share coverage of the exhibit in an article, “The Case of Sigmund F. and Coney I.” from The New York Times, which generously includes a slide show of images from the exhibit.

Albert Grass led the Amateur Psychoanalytic group, who proposed to restore and renovate ther “Dreamland” park area as “the first amusement park ever devoted to the elucidation of dreams in accordance with the discoveries of Doctor Sigmund Freud M.D.” Grass’ sketches of the rides and attractions of the id are compelling works of art in themselves, such as the autonomous bumper cars that function as “unconscious drives — 25 cents!” (image at the top of this post is from good coverage of the exhibit at Jeremiah’s Vanishing New York blog…which also features an interview with Beloff). The textual notes (“In the unconscious nothing dies…They (the drives) are zombies!”) are at once an accurate description of Freudian thought and an unsettling literalization of anxiety and desire.

As the museum’s press release for the exhibit explains, Grass’s sketches and plans included “a working architectural model consisting of a series of pavilions (The Unconscious, Dream Works, Consciousness, The Censor), linked by a miniature locomotive (The Train of Thought)…integrat[ing the Group's]intellectual interests into its surroundings, in ways both serious and amusing.”

Albert Grass-design for Dome of the Unconscious

Grass, The Dome of the Unconscious: "Terror - In Consciousness We Experience Immediately The World Around Us"

How uncanny it would be to literally ride the unconscious and traipse along the pathways of the Dream Works. And I can only guess the horror of “The Censor” pavilion. By making the “figurative” elements of psychoanalytic theory “real,” the park attraction would have constituted an amazing fantasy adventure, but one that would resist the suspension of disbelief in that it would always already be a sort of projection of a conscious rationality in its very design. I suppose, there is a degree to which this is less an instance of the uncanny “confusion” between a symbol and what it symbolizes, and more a projection of the omnipotence of Freudian thought. Or, conversely, an artistic comment on Freudian thought as, itself, fantasy.

Andrew Huang’s Uncanny Videos

by Michael Arnzen ~ March 28th, 2009

I thank my colleagues at Seton Hill University, Laura Patterson and Maureen Vissat, for recently passing along a YouTube link to “Doll Face” by Andrew Huang. It’s a brilliant treatment of the relationship between media technology and gender identity, using uncanny structures like automatism and the compulsion to repeat to deliver its message.

The video sent me to Huang’s website, which features many stunningly uncanny animations worth sharing, analyzing, and potentially using in a college classroom. Huang’s art is more than “pop” but it appeals to the popular imagination through iconic treatements of domesticity-made-strange. His excellent short film, The Gloaming features deja vu in a disturbingly ominous way, reminiscent of the work of Jan Svankmajer or the Brothers Quay. Even his advertisements for Moo Studios use fantastic transformations of ordinary furniture and objects, giving them an unexpected life all their own. But his music video for Eric Avery’s “All Remote and No Control” is perhaps the most horrifying and uncanny of them all, as it represents the boundaries between the urban and the domestic under transgression by an almost Lovecraftian representation of nature — with chilling results. Here’s the version from YouTube, but a higher quality version is on Andrew Huang’s excellent website itself.

The Machines of the Isle of Nantes

by Michael Arnzen ~ February 9th, 2009

The Sultan’s Elephant is a giant marionette parade that is so artfully done, it strikes one as uncanny. As I wrote in November, most parade floats have an uncanny appeal, but in this case the doll’s appearance seems much less mechanical (ergo, more organic) than all the visible equipment and support needed to operate it. The eyes are what do it for me: on the elephant, especially, who’s segmented metallic trunk is a monstrosity. There is a backstory here, about an elephant who travels in a time machine, and it is inspired by the work of Jules Verne.

This is a traveling show that has been rebuilt as part of a much larger exhibit: Les Machines de L’ile Nantes (English: The Machines of the Isle of Nantes) — essentially a giant mechanical bestiary!

The video below reveals just how scary-yet-magical this all is. It’s a great instance of the uncanny in popular culture — and also a beautiful example of social/collective art.

[Thanks to writer Steve Vernon for calling my attention to this.]

Surreal Estate

by Michael Arnzen ~ January 9th, 2009

01-mh00108-surreal-estate

Point Click Home magazine features a fun slide show feature called “Surreal Estate”. I couldn’t help but think of Anthony Vidler’s book, The Architectural Uncanny, as I paged through the designs, real and imagined. If the “home” is where we store our secrets, their shells are the stuff of fantasy — permeable-yet-impenetrable, wondrous and scary.

Gel Remote: Object Empathy and The Tactile Uncanny

by Michael Arnzen ~ December 12th, 2008
A 'psychodesign' from Adbusters magazine.

A 'psychodesign' from Adbusters magazine.

Adbusters # 78 asks “What if design stood up for itself? What if instead of bowing immediately to our demands, design gently pushed back?”  In the “Psychodesign” slideshow (by Sarah Nardi), products like Panasonic Design Company’s experimental ”Gel Remote” (above) are framed as a political use of the uncanny, animating the inanimate icons of everyday life in order to challenge and subvert the objects that enable our sense of mastery and dominance over the environment:

Inert and lifeless, design is animated only through human use. It exists only by virtue of its functionality, possessing no reality independent of its purpose in our world. Would we think of it differently if it were alive?

What products designs like these are asking us to do is empathize with objects, which in my opinion (following Susan Verducci) can be a progressive and moral outcome of an imaginative representation of the uncanny in the arts. 

But the “gel remote” got me thinking about the sensation of touch.  The gel remote — and other forms of haptic technology/art/design — are inanimate objects that “touch back”  when we touch them.  So much of the theoretical work on the uncanny has been about the visual realm and other forms of representation; haptic technology and art is a new media form that projects a sort of tactile sensation of the uncanny, which in some ways is like a “return of the gaze” in the plane of the visual. 

A little web research reveals the artistic history behind the remote and other objects of this ilk.  It stems from Kenya Hara’s attempt to assemble a group of Japanese artists to design an object from everyday life that animated tactile perception.  Japan Society cites him on the concept:

“The concept of ‘haptic,’…leads to the idea that we not only design form by creating a shape or an object, we also design how it feels. A human being is a bundle of delicate senses. Science doesn’t only help the evolution of materials and media, it also helps us understand the senses, where there may be hidden a whole new, undiscovered territory. . . ‘Haptic’ means another design attempt to expand the world atlas of senses.”

The Lighthouse art museum of Glasgow hosted this “haptic art” exhibition earlier this year, showing the Gel Remote along with a few other designs that I’d place in this category of the tactile uncanny, like Naoto Fukasawa’s “Juice Skin”:

juiceskin

These examples of the repackaging of nature (a la Next Nature) are at once novel and attractive.  A review by The Scotsman of the Haptic exhibition celebrates the mission in our audio-visual centered world to reawaken the senses of touch, but laments that samples of these art objects were rubbed smooth by passers-by. 

We are both attracted to and repulsed by such objects. 

A good starting point for explaining the feelings aroused by actually touching — rather than seeing — this sort of object might be this example from Jentsch’s essay on the Uncanny, which describes the “intellectual uncertainty” one has when one can’t tell what causes a “perceived movement”:

One can read now and then in old accounts of journeys that someone sat down in an ancient forest on a tree trunk and that, to the horror of the traveler, this trunk suddenly began to move and showed itself to be a giant snake…. As long as the doubt as to the nature of the perceived movement lasts, and with it the obscurity of its cause, a feeling of terror persists in the person concerned.

The terror he describes is triggered by sitting on an object that shows itself to actually be a subject.  More than just the striking surprise of a statue that suddenly lights up with life, there is a moment of abjection on top of the terror caught up in touching what one assumed was “dead” material that surprisingly touches back with a “life” all its own.  This sensation of touch literally “pushes our buttons” perhaps more forcefully than any other form of the uncanny.  Haptic art/tech does not merely reawaken the sense of touch; it triggers a reflexive response that inherently asks us to rethink our assumptions about the environment.

Pop Song as Product Placement: Doublemint “Forever”

by Michael Arnzen ~ August 31st, 2008

If you watch the latest Doublemint gum TV commercial — featuring Chris Brown dancing in the dark with the product’s new “slim” package — you might be wondering:  gee, that song and dance is nice but what happened to the infamously kitschy jingle and the wholesome set of twins? 

The ad itself is a twin:  it almost directly mimes the dancing silhouettes of those iPod TV commercials in its use of lighting, illuminating the pocket-sized product with its magical tracer lines that string back like earbud lines.  I have discussed the uncanniness of the iPod marketing previously on this blog; here the gum is imbued with a sort of magical power in that it seems to dance along with the dancer, spinning on his finger. 

But what’s more, it is also a media doppelganger:  the song is by Chris Brown, whose “urban” Doublemint jingle was commissioned by Wrigley’s with the full intention of being reproduced as part of a separately-released R&B song (called “Forever”) by Brown for his 2007 album, “Exclusive.”  The Wall Street Journal explains:

Other than the “double your pleasure” line, the lyrics to the song and the TV jingle are different. But the melody and the music behind it are nearly indistinguishable. A 60-second radio ad scheduled to air starting Friday further blurs the line between the song and the commercial. It starts with a section of “Forever,” and moves seamlessly into lyrics promoting the gum. “I’ma take you there, so don’t be scared,” Mr. Brown sings. “Double your pleasure; double your fun. It’s the right one, Doublemint gum.”

The campaign was conceived and executed by Mr. Stoute, a former senior executive at Interscope Records who counts rapper Jay-Z as a partner in his business. The idea was to connect the hit song and the jingle in listener’s minds. That way, Mr. Stoute says, “by the time the new jingle came out, it was already seeded properly within popular culture.”

Similar campaigns also took place with jingles for Juicy Fruit and Big Red. Although rap has always engaged in the art of cultural appropriation (referencing consumer goods to comment on mass culture or to appropriate the power of the dominant discourse for their own use on the margins), here the planning and deal-making that goes on behind such crass commercialism gives one pause. The literary form of “allusion” (an intertextual referencing strategy already widely practiced in the hip-hop) is not used to make an artistic statement of any kind, but is instead a prefabricated ruse, calling the integrity of the songwriting (if not the writer and the industry itself) into serious question.  At best, the stunt is redeemable as a sort of inside joke: Brown could be winking at us, suggesting that all music is commodity anyway, so what’s the difference?  Might as well make a buck, and one might excuse Brown’s selling out as yet another symbolic appropriation of the dominant culture by the marginalized. But at its worst, Brown’s jingle is the music industry’s desperate attempt at something akin to product placement in the movies: a orchestrated attempt to “plant” a cultural reference in the bald interest of breeding brand familiarity and loyalty for a commercial product.  Either way, a listener should feel cheated, I think, because it’s clear that there is advertising revenue at play here that cuts across markets which would otherwise be kept separate…unless, that is, one thinks of music as freely available as commercial TV.

I’m not writing this just to damn the campaign, but to show how tropes of the uncanny often function to wow us in order to make a spectacle out of consumerist fantasy. There’s little difference, ultimately, between Chris Brown choosing Wrigley’s Doublemint for his “dance partner” and any athlete who accepts a product endorsement on his uniform. But on a broader, cultural scale the signs become detached from their products and float freely in a quest to saturate the audience’s memory. When the boundaries between art and commerce are erased, tropes of the uncanny often become the method of erasure — and when the click of recognition hits us between the two texts we respond with a sense of deja vu that seems supernaturally predetermined. Clearly, it is not supernatural — it is, simply, a pretty savvy marketing scheme — but what it ultimately does is reify the “power” of the advertising industry as a “magic system” (as Raymond Williams theorizes it). As I show in the first chapter of The Popular Uncanny, Wrigley’s gum campaign has a long history of accomplishing this, with its doppelganger twins and its never-ending quest to get consumers to “remember this (w)rapper.”

The song hit #3 on the Billboard charts. There are direct gum references in the song and also in the music video, such as when Brown pops a stick of gum that almost “magically” launches the fantasy sequence in its opening segment. The ad at the top of this entry uncannily is resurrected in various light tricks in the video, as well, in which Brown “dances forever.” In the video, his partner is a woman; in the ad, a consumer product — are they not therefore fundamentally equated as ‘objects’ of pleasure in this intertextual way?

Chris BrownNew MusicMore Music Videos

Autonomous Improv and the Player Piano Effect

by Michael Arnzen ~ July 6th, 2008

 

Marynowski\'s \'Autonomous Improvisation V. 1\' exhibit

Wade Marynowsky’s weblog, Autonomous Mutations, highlights current uncanny art projects and other manifestations of das Unheimliche and is full of fantastic and unique examples of the aesthetic (like Karakuri ningyo), links to Machine art, and also references to uncanny theory.

I say he features the “aesthetic” of the uncanny because his blog is an offshoot of his own excellent art inquiries, featured in “Autonomous Improvisation” one of several multimedia exhibits that Marynowsky has created that integrates popular music with concept art to inquire into the uncanny nature of art and computer programming. Marynowsky describes his initial project (pictured above) and artistic intentions this way:

a prepared pianola is linked to a network of computers and is programmed to orchestrate [a palette of videotaped musicians from diverse genres performing for the camera] creating an ever-changing composition. This is presented via three-channels of audio–visual projection. Through non-determinist re-composition, the work questions if it is possible for improvisation to be programmed, or if this is simply a paradoxical endeavor. More significantly, ‘Autonomous Improvisation v1′ asks us to consider what is imposed on human autonomy in an increasingly computer-controlled society.

The Autonomous Improv exhibit employs stock icons of the uncanny in random patterns (e.g. images flicker on the wall like ghosts, projecting masked singers who look like dolls, mix-mastering clowns working turntables, etc, while the old-fashioned pianola works like a player piano with candles aglow in its heart), but the real effect of the uncanny is felt when all of this “clicks” into an accidental surprise where it seems like the object is actually making music and working in some kind of uncanny harmony.

The following video from YouTube doesn’t do the sound justice, but it is a good example of the exhibit in motion. Those interested in this project should seek out Marynowsky’s DVD from his own Demux label.

In “Alien Jukebox,” a review of the exhibit for ArtSpace, (available in a a pdf file), Sean Lowry raises an interesting question about the role of the artist/author in constructing an experience of the uncanny.

Artists have long created systems or parameters in which events might unfold. Whilst the exact outcome might be unknown, a kind of outcome is expected…whenever an artist has waited for something to rust, for torn paper to fall, for mediums to react with one another, for randomly cut up audiotape to be spliced together, or for an audience to interact with a performance, repeated activities are demonstrated to produce self-similar outcomes rather than specific outcomes. Since Marynowsky has devised the program, he has also designed the kind of outcome that it will produce. But in establishing the parameters within which the work will operate, the fact that its final configuration is automated does not necessarily imply that the technology is acting “on its own accord.”

Here Lowry is arguing against Wade Marynowsky’s assertion that the work is a form of uncanny “automata” because it does not act “on its own accord,” but is rather programmed for a particular outcome to transpire. The so-called “ghost in the machine” was put there by the artist. In other words, the uncanny experience is like a firecracker: it may stun us with a burst of angst in response to its automatic semblance, but the artist has still metaphorically lit the fuse.

But all art has an artist standing in the curtains behind it in some way (even long after his or her death!), and this is not necessarily an issue. It doesn’t reduce the uncanny effect of the artwork on the spectator. Another way of thinking about what I would call the “player piano” effect: the exhibit aims at randomness that syncs up music and image in an uncanny way, but it is nevertheless programmed in much the same ways as a player piano relies upon a script to play its tune. However, in this case, the script roll has been programmed to randomize its notation and express that randomization through imagery of the uncanny that invites the observer to reflect on the random nature of the moment in juxtaposition to its orchestrated planning and programming. It is this irreconcilable conflict, perhaps, which is felt as uncanny.

It is the planned accident that anticipates uncanny synchronicity (a la Karl Jung)…perhaps this is one of the appeals of all improv.

I like how Lowry muses over Marynowsky’s work by recalling and contrasting it to the work of the surrealists, like Duchamp, who employed the uncanny but in a highly conceptual (and less experiential) way. Later in his review, he brilliantly writes that artwork like this is inherently more intimate, a symptom that the role of authorship [has shifted] toward that of artist as facilitator of experience.

Lowry considers the way technology works in relationship to this cultural shift, and muses over its implications:

The viewer now enters a relationship with a machine that extends the art action across time. Just as cinema once provided a new and strange way of experiencing life, the computer is now seemingly and endlessly extending our experience of the uncanny. “Notions of originality,” as French critic Nicolas Bourriaud put it in 2002, “…are slowly blurred in this new cultural landscape”…The challenge facing emerging and hybrid art forms is the need to generate and maintain a public.

Given Marynowsky’s integration of music and programming, and his blog’s features on musical bots, I would imagine that Marynowsky would be interested in David Byrne’s ’singing robot’ project, and vice-versa.

“Voice of Julio” by David Byrne and David Hanson

by Michael Arnzen ~ July 4th, 2008

 

Meet Julio — the singing robot.

“Voice of Julio” is an art project by David Byrne (Mr. Big Suit from the rock band, Talking Heads) and David Hanson (creator of “conversational character robots”) currently on exhibit at the “Machines and Souls” exhibition in Madrid (ends mid-Oct 2008).  Julio is made of electrons and rubber, but sings with Byrne’s voice, and his face is programmed to mimic the gestures and expressions of a vocalist.  In his project description, “Julio the Uncanny,” Byrne writes:

Knowing that singing elicits an emotional reaction from a listener and observer, I sense that encountering Julio might push some very odd buttons….We think of seeing and looking as something optical, something the eyes do. But actually seeing something, and recognizing it, is a lot more than that — it is the act of “naming” the thing the eyes are locking on to. It involves other meta brain functions that often have nothing to do with optics or the muscles controlling the eye. If seeing were just the visual and eye-muscle behavior, then isn’t that the same as what Jules does? And then isn’t singing, and displaying the attendant emotions, the same as what Julio does?

We tend to think that our emotions live inside — in our “hearts” and minds…I think it’s more complicated and more confusing than that.

Byrne discusses the uncanny effect of simulacra — the robot’s human-like appearance — but what strikes me about the premise of Byrne’s installation is the focus on song — utterance — as the actual source of indeterminacy.  I think the “strange familiarity” of hearing a voice you might dimly recognize from popular culture — Byrne’s — originating from an inorganic medium might be what accounts for the uncanny effect more than just the cognitive dissonance of perceiving a combination of the human and inhuman.  The sound of popular culture is enmeshed in the “organic” vocalizations — an echo from days gone, radio stations played, CDs danced to — nostalgia returned as future tech. Perhaps it is this temporal contradiction that enhances, if not accounts for, das Unheimliche.

On singing and the uncanny, Byrne writes:

Like many animals, humans sing for pleasure, for sex, for attention, to express pain, to relieve angst and to join and participate in a social group. All of these urges seem, if not uniquely human, at least not at all machine like. To see machines mimic these aspects of human life, is to watch some part of our imagined souls being appropriated.

You can watch a video in Byrne’s recent blog entry about the role of the soul in all of this, “Machines and Souls (Máquinas y Almas)” and then see (and hear) Julio in action to judge for yourself.