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	<title>The Popular Uncanny</title>
	<link>http://www.gorelets.com/uncanny</link>
	<description>Michael Arnzen&#039;s Notebook on the Strange in Pop Culture and Everyday Life</description>
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		<title>Living, Breathing&#8230;and the Autonomous Movement of Fur</title>
		<description><![CDATA[&#8220;These adorable pets offer a real pet ownership experience without the hassles and expense. Say goodbye to feedings and vet bills. Say hello to lots of love and cuddles. Perfect Petzzz &#8211; the ultimate pet.&#8221; &#8212; Perfect Petzzz website “It is not a toy,” [VP of Marketing] Clarkson says, “but this is the closest you [...]]]></description>
		<link>http://www.gorelets.com/uncanny/advertising/living-breathing-and-the-autonomous-movement-of-fur/</link>
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		<title>Lomography and the Uncanny</title>
		<description><![CDATA[&#8220;Archaeological Photography, the Uncanny Valley, and Lomography&#8221; by Colleen Morgan touches on the way documentary images of archaeological sites use particular photographic techniques to produce an uncanny effect (whether consciously or not).  I hadn&#8217;t heard of &#8220;lomography&#8221; before, which Morgan describes: &#8220;lomography&#8230;employs low-quality toy cameras for an intentionally “bad” photograph that is blurry, off-color with light [...]]]></description>
		<link>http://www.gorelets.com/uncanny/new-media/lomography-and-the-uncanny/</link>
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		<title>Video Games and the Uncanny Valley: Photorealism vs. Stylization</title>
		<description><![CDATA[James Portnow and Daniel Floyd present a very articulate explanation of &#8216;uncanny valley&#8217; theory for game developers in their animated lecture series for Edge-Online, &#8220;Video Games and the Uncanny Valley&#8221;. I particularly like the explanation of the pros and cons to the two strategies game designers and animators are using to approach the &#8216;problem&#8217; &#8212; [...]]]></description>
		<link>http://www.gorelets.com/uncanny/new-media/video-games-and-the-uncanny-valley-photorealism-vs-stylization/</link>
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		<title>You Are What You Urn</title>
		<description><![CDATA[England&#8217;s Telegraph is running a &#8220;Best Pictures of The Year&#8221; gallery to wrap up 2009&#8230;and with images like the above from the &#8220;Weird Inventions&#8221; gallery &#8212; or even from their other bizarre and weird and spectacular galleries &#8212; one can only marvel over what a strange year it&#8217;s been&#8230;and how remarkably stranger it is going [...]]]></description>
		<link>http://www.gorelets.com/uncanny/new-media/you-are-what-you-urn/</link>
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		<title>The Uncanny Design of Robot Heads</title>
		<description><![CDATA[While theories of the &#8220;uncanny valley&#8221; are debatable (see Hanson&#8217;s &#8220;Upending the Uncanny Valley&#8221; (.pdf)), the quest for human-like androids and automatons continue to compel their designers. At Carnegie-Mellon University&#8217;s anthropomorphism.org, I found an interesting early study of robot head design that shows how these designers sometimes make choices about when to make robots anthropomorphic [...]]]></description>
		<link>http://www.gorelets.com/uncanny/theory/the-uncanny-design-of-robot-heads/</link>
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		<title>Uncanny Digital Literacies: Defamiliarization in The Classroom</title>
		<description><![CDATA[Just found this neat Prezi presentation on &#8220;Uncanny Digital Literacies&#8221; by Sian Bayne, from the ESRC seminar series on Literacy in the Digital University (University of Edinburgh, 16 Oct 2009). I like the free-floating zoomieness of Bayne&#8217;s presentation, but with an &#8216;absent&#8217; presenter, it is a little difficult to make the ideas and images cohere. [...]]]></description>
		<link>http://www.gorelets.com/uncanny/theory/uncanny-digital-literacies-defamiliarization-in-the-classroom/</link>
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		<title>Uncanny Listmania on Amazon.com</title>
		<description><![CDATA[I&#8217;ve started building a &#8216;Listmania&#8217; of Uncanny-related books on amazon.com. Recommendations via comments are most welcome. This is all part of my renewed interest in all things Amazon.com and ebooks. I just ordered the new, international version of the Kindle 2, and I&#8217;m very excited. Read all about it on my horror writing blog here. [...]]]></description>
		<link>http://www.gorelets.com/uncanny/book-news/uncanny-listmania-on-amazon-com/</link>
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		<title>The Monkanny Valley</title>
		<description><![CDATA[News note: Monkeys, according to a recent study, behave similar to humans in the face of the Uncanny Valley. From the New Scientist: &#8220;These primates don&#8217;t participate in human culture, which suggests the uncanny valley has a biological basis,&#8221; says Karl MacDorman of Indiana University in Indianapolis. Wired magazine suggests that this means &#8220;the uncanny [...]]]></description>
		<link>http://www.gorelets.com/uncanny/theory/the-unmonkey-valley/</link>
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		<title>The New Uncanny: Tales of Unease &#8212; A Class Review</title>
		<description><![CDATA[I am currently teaching an online horror literature course in &#8220;Psychos and the Psyche&#8221; for graduate students in our MFA in Writing Popular Fiction program at Seton Hill University. This month we are studying Freud&#8217;s article on &#8220;Das Unheimlich&#8221; and reading a fascinating new anthology of horror fiction called The New Uncanny: Tales of Unease, [...]]]></description>
		<link>http://www.gorelets.com/uncanny/fiction/the-new-uncanny-tales-of-unease-a-class-review/</link>
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		<title>The Literal Coney Island of the Mind</title>
		<description><![CDATA[&#8220;Dreamland&#8221; is an amazing concept for an amusement park attraction based on literal interpretations of Freud&#8217;s theories. I&#8217;m learning about this from Zoe Beloff&#8216;s exhibition at Coney Island museum (running till July 2010): The Coney Island Amateur Psychoanalytic Society and Its Circle, 1926-72. I&#8217;m ordering the book that covers the history of this fascinating group, [...]]]></description>
		<link>http://www.gorelets.com/uncanny/theory/the-literal-coney-island-of-the-mind/</link>
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