Video Games and the Uncanny Valley: Photorealism vs. Stylization
by Michael Arnzen ~ January 18th, 2010.James Portnow and Daniel Floyd present a very articulate explanation of ‘uncanny valley’ theory for game developers in their animated lecture series for Edge-Online, “Video Games and the Uncanny Valley”. I particularly like the explanation of the pros and cons to the two strategies game designers and animators are using to approach the ‘problem’ — photorealism and stylization.


January 23rd, 2010 at 11:46 pm
Great post!