The Uncyclopedia
by Michael Arnzen ~ March 20th, 2009
I love dismembered hand jokes as much as anyone else, but this creepy image grabbed my attention as the featured image of the day on Uncyclopedia – a mock Wikipedia wiki that I stumbled upon when searching the web for material on the surrealist, Rene Magritte. At first I didn’t even realize I was ON the Uncyclopedia, and as I read the parodic material on the surrealist master I thought to myself, “How clever…some cheeky monkey had fun “culture jamming” with the open source editing of the wikipedia and pulled a surrealist technique on the very surrealist himself.” But then I figured it out and realized — they “got me.”
A site like Uncyclopedia lures the unwary google searcher into its trap. Caught off guard, I fell into the hall of mirrors of parody — the doubling of the double — and experienced a twinge of the uncanny. Somehow I felt on safer ground when I subsequently found the “actual” wikipedia — not on its “correct” page dedicated to Magritte, but its page on the Uncyclopedia itself. The wikipedia’s Magritte page no longer feels stable to me…it all seems to suggest something parodic waiting to be discovered.
Everything “un-” is uncanny (“the prefix -un,” Freud tells us, “is the token of repression”). There is a degree to which my destabilizing experience of the Uncyclopedia reflects the power of das Unheimlich to redefine assumptions about boundary lines, categories, and reason itself. Unreason, if only for a moment, goes “all in,” and gets the upper hand.
Magritte’s own description of his work bears repeating, since there is the notion of the “hidden secret” inherent behind not only vision, but also every truth claim:
It’s something that happens constantly. Everything we see hides another thing, we always want to see what is hidden by what we see. There is an interest in that which is hidden and which the visible does not show us. This interest can take the form of a quite intense feeling, a sort of conflict, one might say, between the visible that is hidden and the visible that is present.
Chewing Gum of The Future
by Michael Arnzen ~ March 15th, 2009My wife, Renate, recently submitted the entry above to Wired magazine’s latest “Found: Artifacts from the Future” contest, which asks readers to predict the future of chewing gum with photoshopped gumpacks.
Also on the site is Octuplemint — a parody of the most popular of uncanny of gums, Doublemint.
For me, gum is an interesting product to study, because it is a very cheap consumer good that is not exactly consumed: it is chewed, yes, but it is also (usually) spit out, and replaced by another one. Thus it is a potent icon of the essential “empty” value of a commodity. And because its benefits are really nothing more than flavored saliva, its appeal is almost solely a result of highly manipulative advertising, which promises so much more than the item can really deliver. “Eclipse” gum might promise to “hide” one’s bad breath — and perhaps it does so effectively — but its very name and “space age”-looking package taps into our cultural awe (and primitive fear, perhaps) of the sublime lunar eclipse.
Big Red’s catchy jingle ["Kiss a little longer, hold hands a little longer, hold tight a little longer. Longer with Big Red..."] seems to promise not only fresh breath but an enhanced level of intimacy (reminiscent of a product pitch like the one done by Viagra!). But even more fundamentally, what the jingle and package is really suggesting is that a stick of gum can magically extend time itself: “make it last a little longer.” This is not simply the employment of a “weasel word” (“longer” — longer than WHAT?). This supernatural promise of advertising (see Raymond Williams’ “The Magic System”) is also the sort of incantation that summons the uncanny in so many popular consumer goods that we no longer even see them critically; instead, we playfully sing along.
Thus, Renate’s “stem cell” enhanced cancer-fighting gum — which sounds like something out of a science-fiction novel — is right on the mark: “Live a little longer…with Big Med.” This is what “Big Pharma” incessantly promises, too, in its myriad campaigns for the latest pill or patch or implant. While it is true enough that medicine can indeed support a healthy, longer lasting body — and possibly one day even offer a cure for cancer like Big Med — the truth is that consumer goods always promise more than just long-lasting experience. They promise everlasting life, for a price. This is the heresy of the commodity fetish. Don’t swallow it.
LOLcats and Digital Doppelgangers
by Michael Arnzen ~ January 30th, 2009If you don’t already know, LOLcats are artfully captioned photographs of animals, as in the image above. They’re pretty funny, entirely created by the visitors to icanhascheezburger.com (whose domain name refers to one of the first LOLcat images that got widely distributed online and started this whole thing). Like many online “sharing” sites, I consider LOLcats a fantastic form of new media folk art that attests to the popular draw of the uncanny.
How can a cute little kitten be “uncanny”? The given framework for these captioned photos imbues the subject of the image (the cat) with a language it does not speak (a regressive, childlike “kitten” language of its own invention that gives the cat a distinctive “voice”), blurring the boundary between human and animal. Freud calls this “the omnipotence of thoughts” in his article on “The Uncanny” — a psychological projection inherent to animistic beliefs and anthropomorphic fantasies. Thus, it is quite normal that this unnatural and imaginary language of the LOLCAT is the equivalent of “baby speak”: the animals are really like children more than they are like cats. The language in the caption, moreover, matches the human-like expressions and gestures in the image so well that a spectator may be struck by the synchronicity at play, and perhaps feels the uncanny affect because reality (these are actual photos) and fantasy (the imagined/joke situation identified by the caption) become blurred, if only for a moment, springing us into laughter. Not all the LOLcat images are about danger and death (as the one above — “nositz!”), and rarely are they “dark” or “scary” in their affect, but the humor can be intellectually unsettling because there is often a “secret” desire that the cat seems to be expressing in its caption which also reminds us of Freud’s discussion of the Uncanny as an expression of that which was to remain a secret (for him, the Repressed), suddenly returned and revealed. Our childhood wishes (for a pet, like a doll, that can talk) seem actualized.
Perhaps it is not so surprising, then, that the group responsible for “LOLCats” would build on their popularity by hosting a similar “photoshopping” site in the form of a “doppelganger” maker: totallylookslike.com.
The pictures that users upload speak for themselves, by displaying side by side graphic associations. Most users upload pictures of celebrities and film characters that look alike, as if they were unintentional “doubles” for one another by virture of their physical features and poses.
What makes this “uncanny” is not simply that they look like long-lost-twins, but they also provide the sort of “a-ha!” moment of recognition that Freud talks about in his essay on “Das Unheimliche” — the click of comprehending a “secret” correspondence, as if — with the image above, for instance — the unspoken inspiration behind Tim Burton’s artistic treatment of The Penguin was suddenly unveiled.
Of course, there are also “natural” lookalikes, or body doubles in the popular imagination. More common on totallylookslike.com are jokester post that bend the rules a bit to generate humor in ways that touch on uncanny similarities to make a point.
Here we have “New York” — a realiTV personality — matched up with Janice, a character from The Muppet Show. Yes, they both wear too much mascara and lip gloss. Is that a sufficient condition for them to be lookalikes? Or is this simply a photographic slur?
What makes this “uncanny” is not simply the unexpected correspondence between the appearances of these TV “celebrities,” but the momentary confusion that opens up between puppet and human being when first glancing at the images side-by-side. Consciously or not, there is a degree to which the person who is making this visual pun is calling “New York” no more than a media puppet. The aggression “revealed” by the uncanny logic of this joke could betray a racist or sexist hostility, as well. But beyond this hostility, perhaps there lurks a suggestion that this form of folk art has the ability to disempower the dominance of mass marketed artforms, such as the ”manufactured” celebrities and characters of popular TV, through uncanny expressions of mockery and parody.
The site, at its most brilliant, can be relevatory of how forms of new media folk art perform populist expressions of resistance to (if not an outright subversion of) dominant discourses, by taking familiar images of power and status (often embodied by celebrities) and employing them in unintended ways to make a counterpoint. Above, the Vogue magazine cover is taken to task for not only suggesting something racist in its treatment of an African American basketball star as an animal (its “King Kong” reference — which is similar to the Muppet joke above), but also by lowering the ‘high fashion/high art’ status of Vogue down to the level of mere propaganda (the Army poster that originally intertextually borrowed from Kong).
Of course, the comparison attempted in the ‘totallylookslike’ image above is a bit of a stretch on behalf of the person who posted it, because they could have easily just paired the Vogue cover with an image from the King Kong film itself, which it clearly alludes to. Thus, we feel the critic, rather than the creator, at play, being highly selective, and the joke therefore doesn’t quite succeed on the level of the uncanny. Anything smacking of a critical human agency at play — a mediator — reduces the uncanny affect to a mere joke. The person who is making the comparison cannot be present for the uncanny response to “work” — it is like spotting the zipper on the monster’s back in a horror film: it betrays artifice and it’s “magic” is therefore disempowered.
In the above, a rock band’s album cover is equated to a familiar popular photograph that tabloid journalists famously proclaimed to be proof of an alien landscape or the “face of god” on Mars. The supernatural “face” is apparent in the accidental cast of shadow, itself an uncanny appearance. But anyone looking at the image of Queen next to it recognizes the latter as a carefully posed and purposely abstract work of photographic art, if not also a nostalgic memory of something they may have forgotten in their record collection. It is a clever comparison. And it’s quite funny. But it’s not quite uncanny. What we have, actually, is art referring to art — photos referring to other photos — and ultimately this is true of the entire site.
What the site really shows us is consumers of popular culture trying to make sense out of the infinite stream of messages and images that circulate in the media. That sense can only be an allusion or a visual pun – the associative logic of the dreamwork. What is the dream of icanhascheezburger.com? Perhaps it is about what its namesake reveals: an inner child crying for junk food. Only here we have the commodification of art into something resembling a cheesburger. The dream-wish expressed by the site depends on a withdrawal from reason and a repression of our awareness that popular art is a commodity, a manufactured experience that substitues for the authentic. By pointing out the “doppelgangers” of mass culture through visual puns and pop culture allusions, the site is like a church of the popular uncanny, its posters bearing witness to “miracles” of fantastic correspondence.
Gel Remote: Object Empathy and The Tactile Uncanny
by Michael Arnzen ~ December 12th, 2008Adbusters # 78 asks “What if design stood up for itself? What if instead of bowing immediately to our demands, design gently pushed back?” In the “Psychodesign” slideshow (by Sarah Nardi), products like Panasonic Design Company’s experimental ”Gel Remote” (above) are framed as a political use of the uncanny, animating the inanimate icons of everyday life in order to challenge and subvert the objects that enable our sense of mastery and dominance over the environment:
Inert and lifeless, design is animated only through human use. It exists only by virtue of its functionality, possessing no reality independent of its purpose in our world. Would we think of it differently if it were alive?
What products designs like these are asking us to do is empathize with objects, which in my opinion (following Susan Verducci) can be a progressive and moral outcome of an imaginative representation of the uncanny in the arts.
But the “gel remote” got me thinking about the sensation of touch. The gel remote — and other forms of haptic technology/art/design — are inanimate objects that “touch back” when we touch them. So much of the theoretical work on the uncanny has been about the visual realm and other forms of representation; haptic technology and art is a new media form that projects a sort of tactile sensation of the uncanny, which in some ways is like a “return of the gaze” in the plane of the visual.
A little web research reveals the artistic history behind the remote and other objects of this ilk. It stems from Kenya Hara’s attempt to assemble a group of Japanese artists to design an object from everyday life that animated tactile perception. Japan Society cites him on the concept:
“The concept of ‘haptic,’…leads to the idea that we not only design form by creating a shape or an object, we also design how it feels. A human being is a bundle of delicate senses. Science doesn’t only help the evolution of materials and media, it also helps us understand the senses, where there may be hidden a whole new, undiscovered territory. . . ‘Haptic’ means another design attempt to expand the world atlas of senses.”
The Lighthouse art museum of Glasgow hosted this “haptic art” exhibition earlier this year, showing the Gel Remote along with a few other designs that I’d place in this category of the tactile uncanny, like Naoto Fukasawa’s “Juice Skin”:
These examples of the repackaging of nature (a la Next Nature) are at once novel and attractive. A review by The Scotsman of the Haptic exhibition celebrates the mission in our audio-visual centered world to reawaken the senses of touch, but laments that samples of these art objects were rubbed smooth by passers-by.
We are both attracted to and repulsed by such objects.
A good starting point for explaining the feelings aroused by actually touching — rather than seeing — this sort of object might be this example from Jentsch’s essay on the Uncanny, which describes the “intellectual uncertainty” one has when one can’t tell what causes a “perceived movement”:
One can read now and then in old accounts of journeys that someone sat down in an ancient forest on a tree trunk and that, to the horror of the traveler, this trunk suddenly began to move and showed itself to be a giant snake…. As long as the doubt as to the nature of the perceived movement lasts, and with it the obscurity of its cause, a feeling of terror persists in the person concerned.
The terror he describes is triggered by sitting on an object that shows itself to actually be a subject. More than just the striking surprise of a statue that suddenly lights up with life, there is a moment of abjection on top of the terror caught up in touching what one assumed was “dead” material that surprisingly touches back with a “life” all its own. This sensation of touch literally “pushes our buttons” perhaps more forcefully than any other form of the uncanny. Haptic art/tech does not merely reawaken the sense of touch; it triggers a reflexive response that inherently asks us to rethink our assumptions about the environment.
Next Nature
by Michael Arnzen ~ July 14th, 2008In his essay on “The Uncanny,” Sigmund Freud writes:
…an uncanny effect is often and easily produced when the distinction between imagination and reality is effaced, as when something that we have hitherto regarded as imaginary appears before us in reality, or when a symbol takes over the full functions of the thing it symbolizes, and so on.
Freud’s notion about the uncanny power of the symbol overtaking its referent is everywhere evident in pop culture and vox populi is doing a great job documenting our culture’s fascination with the popular uncanny on the internet. Indeed, there are so many websites that function as virtual “curiosity shoppes” online that it would be impossible to gather them all here. From the most popular weblogs (like Boing Boing) or magazines (like Wired) that seem fixated on uncanny and fantastic gadgets — and whose very names and logos imbue a sort of living energy to symbolic language — to the everyday blogs on myspace and elsewhere where people routinely post the photoshopped or animated images they find in some public gallery, or on youtube where homemade animations and films are everywhere, our human fascination with the uncanny saturates the online environment. And this makes sense, because personal computers excel at animating the inanimate and connect with the “worldwide” culture in its metaphoric web.
Along these lines, I recently found a a provocative weblog called Next Nature, which I adore. Next Nature is documenting Freud’s “uncanny effect” of the autonomous symbol on a cultural scale by calling attention to phenomena where “culture becomes nature” (and vice versa). It is not “environmentalist” in the traditional sense — its definition of “nature” is more akin to AdBusters’ emphasis on the “mental environment” or what we might term our cultural ecology. The symbols that we create and bring to life in our culture not only have an impact on our environment, they become a living part of it. As Next Nature’s authors say in their FAQ, “Old nature, in the sense of trees, plants, animals, atoms, or climate, is getting increasingly controlled and governed by man. It has turned into a cultural category. At the same time, products of culture, which we used to be in control of man, tend to outgrow us and become autonomous.” (Read Koert Van Mensvoort’s essay, “Real Nature is Not Green” — or explore his professional website — for extensions of the logic behind this).
It’s a fun and fascinating site, posting everything from articles on postmodern theory to offbeat photoshopped (or is it?) images of the strange, like that World Cow image above (which is disturbing not only because it captures the essence of the quote by Freud cited above, but also because it seems to hyperrealize the idea that we are consuming our planet). I especially enjoyed discovering their pointer to Metalosis Maligna (also on YouTube): a mockumentary about an imaginary disease that occurs not to our bodies, but to the implants and other cyborg technologies we put into our bodies, resulting in transhuman horrors. I recommend browsing through their categorical tags, which reads like a catalog of the uncanny, with keywords like anthropomorphobia or toys are us. If you are interested in the academics of all this, check out their theory section, where you’ll find profundity like this idea from Eric Hoffer:
You dehumanize a man as much by returning him to nature – by making him one with rocks, vegetation, and animals – as by turning him into a machine.
Both the natural and the mechanical are the opposite of that which is uniquely human.
So often — perhaps because the idea emerged along with modernist Industrialism — we align the uncanny with the mechanical or “unnatural,” rather than the natural. The uncanny is often about the confusing loss of boundaries between the two, stunning us by calling our assumptions about what constitutes the natural and the human into question. I find Hoffer’s notion that the ‘natural’ is the antithesis of the ‘human’ a very counter-intuitive yet nonetheless extremely profound, notion.
Mensvoort and others associated with the Next Nature website have produced an image and theory-laden paperback book worth seeking out.
Twins on the Train to Weirdsville
by Michael Arnzen ~ July 9th, 2008Improv Everywhere has performed a fun uncanny experiment called “Human Mirror”: in it, a long line of identical twins sit in opposite seats in a subway car to catch commuters off guard.
Here is the video from their site (if you don’t see it, it’s also available on youtube):
The trick is fascinating, and provides a sly subtextual critique of urban alienation. The uncanny effect from such an unexpected encounter connects not only with the sudden appearance of “the double” in a context which one does not expect it, but also from the sly affirmation that it makes about our secret fears surrounding the dehumanizing capacities of urban living. Subways are machines that integrate us into their systems, while also alienating us from one another. The mirror reflection creates a sort of mise en abyme with the subway car’s line of mirror image occupants — manifesting a sense of infinite replaceability that calls our assumptions of individual identity into question. In our everyday subway cars and elevator rides, everyone else becomes a faceless and collective Other as we commute to work; here in the “Human Mirror” the Metroplis-like organizing principle shows itself, and speaks to how we participate in the dehumanization of others when we populate these machines.













