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	<title>The Popular Uncanny &#187; design</title>
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	<link>http://www.gorelets.com/uncanny</link>
	<description>Michael Arnzen&#039;s Notebook on the Strange in Pop Culture and Everyday Life</description>
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		<title>The Uncanny Design of Robot Heads</title>
		<link>http://www.gorelets.com/uncanny/theory/the-uncanny-design-of-robot-heads/</link>
		<comments>http://www.gorelets.com/uncanny/theory/the-uncanny-design-of-robot-heads/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 14:25:07 +0000</pubDate>
		<dc:creator>Michael Arnzen</dc:creator>
				<category><![CDATA[Theory]]></category>
		<category><![CDATA[alienation]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[automata]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[disavowal]]></category>
		<category><![CDATA[doppelganger]]></category>
		<category><![CDATA[eyes]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[tactile]]></category>
		<category><![CDATA[uncanny valley]]></category>

		<guid isPermaLink="false">http://www.gorelets.com/uncanny/?p=261</guid>
		<description><![CDATA[While theories of the &#8220;uncanny valley&#8221; are debatable (see Hanson&#8217;s &#8220;Upending the Uncanny Valley&#8221; (.pdf)), the quest for human-like androids and automatons continue to compel their designers. At Carnegie-Mellon University&#8217;s anthropomorphism.org, I found an interesting early study of robot head design that shows how these designers sometimes make choices about when to make robots anthropomorphic [...]]]></description>
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<p><a href="http://anthropomorphism.org/"><img class="aligncenter size-full wp-image-262" title="reconf-robothead" src="http://www.gorelets.com/uncanny/wp-content/uploads/2008/11/reconf-robothead.jpg" alt="Is this the ideal robot head?" width="438" height="263" /></a></p>
<p>While theories of the &#8220;uncanny valley&#8221; are debatable (see Hanson&#8217;s <a href="http://www.aaai.org/Papers/Workshops/2005/WS-05-11/WS05-11-005.pdf">&#8220;Upending the Uncanny Valley&#8221;</a> (.pdf)), the quest for human-like androids and automatons continue to compel their designers.  At Carnegie-Mellon University&#8217;s <a href="http://anthropomorphism.org/">anthropomorphism.org</a>, I found an interesting early study of robot head design that shows how these designers sometimes make choices about when to make robots anthropomorphic (human-like), and when to avoid such resemblance.</p>
<p>In <a href="http://anthropomorphism.org/pdf/DIS-Disalvo.pdf">&#8220;All Robots Are Not Created Equal,&#8221;</A> by <a href="http://www.lcc.gatech.edu/~cdisalvo3/">Carl F. DiSalvo</a> (et. al, 2002), analyzes the human perception of the humanoid robot head in alarming detail, from the length between the top of the head and the browline, to the diameter of the eyeball, to the distance between pupils. The researchers want to know:  how human should a robot head be, and is this contingent upon the context in which they are employed?  Their study suggests that eyes, mouth, ears and nose &#8212; in that order &#8212; seem to be the most important traits for us to perceive the &#8220;humanness&#8221; in a machine. But the most interesting conclusion they draw, in my view, is that <strong>the more servile and industrial the robot, the less we want to perceive its resemblance to us</strong>.  Thus, not all robots are created equal:  &#8220;consumer&#8221; robots often are purposely more &#8220;robotic-looking&#8221; (mechanical) in design, since they often perform servitude and routine functions that would crush the spirit of any real human, while others &#8212; especially &#8220;fictional&#8221; &#8212; robots are often the most human-like of all, reflecting our projected fantasies for them as &#8220;characters.&#8221;  Desalvo and crew propose that the following elements of robot design would create the ideal &#8220;human-like&#8221; robot:</p>
<p>1. wide head, wide eyes<br />
2. features that dominate the face<br />
3. complexity and detail in the eyes<br />
4. four or more features<br />
5. skin<br />
6. humanistic form language</p>
<p>To what degree is our notion of the &#8220;double&#8221; located on the head, the face and its various features?  Freud&#8217;s classic itinerary of uncanny traits include doll&#8217;s eyes and language, and I would suggest that the more the traits listed above appear in a doppelganger, the more uncanny that double might be.  The role of <a href="http://www.androidscience.com/theuncannyvalley/proceedings2005/uncannyvalley.html">the uncanny valley</a> is at work here, and while it not directly addressed in DiSalvo&#8217;s article, it&#8217;s worth considering the degree to which the factor of increasing &#8220;likeness&#8221; in robot head design follows the x-axis of the classic uncanny valley:</p>
<div id="attachment_148" class="wp-caption aligncenter" style="width: 432px"><a href="http://www.androidscience.com/theuncannyvalley/proceedings2005/uncannyvalley.html"><img src="http://www.gorelets.com/uncanny/wp-content/uploads/2008/09/moriuncannyvalley.gif" alt="Uncanny Valley theory proposes that the closer robots approach human similarity the more we respond with fear and loathing" title="moriuncannyvalley" width="422" height="330" class="size-full wp-image-148" /></a><p class="wp-caption-text">Mori's 'Uncanny Valley' Schematic</p></div>
<p>It is useful to consider not only the &#8220;uncanny&#8221; in this chart, but the way that that assumptions about use value and instrumentality lie behind its structure.  There is a politics of self/othering at work in this schema that is rarely discussed.  One of the fundamental principles of the Uncanny as it is classically understood in aesthetics is that, symbolically, the &#8220;double&#8221; is a harbinger of death for the subject that perceives it.  This is a complicated notion, but on one level what this means is that when the self perceives itself as disembodied and located in another entity &#8212; through its mirror image &#8212; we unconsciously recognize how &#8220;replaceable&#8221; we are and this is felt as uncanny.  We do not only respond, typically, with fear:  we also feel compelled to separate the Self from the Other as a form of protection against the threat that the Other presents.  A power relationship transpires:  the psyche construes a hierarchical separation that institutes the Self in a higher subject position than the Other, in order to retain its sense of mastery over identity.  The Other is subjugated into a lower position.  While it is &#8220;harmless&#8221; in fiction, this is also a dream that reproduces the politics of everyday life.  </p>
<p>There is a generalized fear of robots and other forms of artificial intelligence &#8220;replacing&#8221; mankind; we see it everywhere in science fiction, but it is also a very real threat to the labor force.  Robot design participates in a self/othering dynamic that domesticates these anxieties.  Could the uncanny valley be a symptom of class conflict as much as some organic reaction formation?  I think so.  </p>
<p>On a lighter note, test these theories against the <a href="http://www.life.com">Life </a>magazine photogallery, <a href="http://www.life.com/image/83983041/in-gallery/25341/robots-we-fear-robots-we-like">&#8220;Robots We Fear, Robots We Like&#8221;</a></p>
<p><!-- LIFE GALLERY 25341 --><script type="text/javascript" src="http://www.life.com/embed/index/js"></script><script type="text/javascript">LIFEembedDrawGallery(25341);</script></p>

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		<title>Save Your Life:  Clone It</title>
		<link>http://www.gorelets.com/uncanny/advertising/save-your-life-clone-it/</link>
		<comments>http://www.gorelets.com/uncanny/advertising/save-your-life-clone-it/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 14:56:21 +0000</pubDate>
		<dc:creator>Michael Arnzen</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[cloning]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[exhibits]]></category>
		<category><![CDATA[mirrors]]></category>
		<category><![CDATA[photos]]></category>
		<category><![CDATA[symbolism]]></category>

		<guid isPermaLink="false">http://www.gorelets.com/uncanny/?p=282</guid>
		<description><![CDATA[While doing a little holiday shopping last Fall (on the occult-sounding ritual known as &#8220;Black Friday&#8221;), I spotted a bargain and caved in, buying something for myself. I purchased a gigantic external hard drive &#8212; with a Terabyte of space &#8212; to archive my files: a Maxtor OneTouch 4. Imagine my surprise when I opened [...]]]></description>
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<p>While doing a little holiday shopping last Fall (on the occult-sounding ritual known as &#8220;Black Friday&#8221;), I spotted a bargain and caved in, buying something for myself. I purchased a gigantic external hard drive &#8212; with a Terabyte of space &#8212; to archive my files: <a href="http://www.maxtor.com/en/hard-drive-backup/external-drives/maxtor-onetouch-4.html">a Maxtor OneTouch 4</a>. Imagine my surprise when I opened the box and discovered that every item in the box came in a baggie that was sealed with a sticker that read, simply, <a href="http://www.flickr.com/photos/kwentin/2693209303/" target="_blank"><strong>&#8220;Save your life.&#8221;</strong></a></p>
<p>For a moment &#8212; just a moment &#8212; I was struck with a sense of the uncanny. It felt like a message from beyond, portending doom. Or just a really ominous fortune cookie.  The syntax and rhetorical stance of the slogan didn&#8217;t help.  The surprise of being directly addressed by the unexpected stickers was felt as commanding to me; the urgency of the claim sounded more like &#8220;Run for your life!&#8221; than &#8220;Save it.&#8221;</p>
<p>The feeling of being caught off-guard like this, of encountering presence where one expects absence, is entirely uncanny.</p>
<p>Usually when I buy a product, I&#8217;ve been so saturated by packaging and advertising slogans beforehand that things like this don&#8217;t catch me off-guard.  This was more like a Jack-in-the-Box of advertising. I decided to look into this campaign a little bit.</p>
<p>In their brochure, Maxtor makes the pitch for their product in a language that feels like a thinly veiled death threat:</p>
<blockquote><p><strong>Save your life.</strong></p>
<p><strong>We are nothing more than the sum of our experiences. The pictures we take. The music we love. The work we do. This is how we are cataloging our existence. These are our lives. Everything we capture, share and create adds to us. And anything lost takes a piece of us with it.</strong></p>
<p><strong>Forever.</strong></p>
<p><strong>And forever means forever.</strong></p></blockquote>
<p>If that doesn&#8217;t sound like a death threat to you, try reading it again, out loud, using the voice of one of the cast members from <em>The Sopranos</em>, and you&#8217;ll see what I mean.</p>
<p>&#8220;Save your life&#8221; is a brilliant marketing slogan for a manufacturer of hard drives who wants you to buy their &#8220;peripheral&#8221; so that it becomes &#8220;central&#8221; to your computing life. Obviously, backing up your work to a storage archive is a superlative idea, especially if you are creating documents that need to establish evidence of some kind. Since buying this drive, I have come to rely on it to archive my files (including the very document I am typing right now!), so I don&#8217;t mean to suggest that the product is not a life-saver.  But in the bigger picture, one has to ask: do the trace recordings of your experience &#8212; embedded in such things as photos and audio files and to do lists &#8212; <em>really </em>constitute &#8220;your life&#8221;?</p>
<p>Of course we say things like this casually all the time.  I know several people who call their cell phones their &#8220;lives&#8221; since it contains information and data crucial to their jobs and daily routines.  A &#8220;life&#8221; &#8212; when used in a generalized context, like Maxtor&#8217;s slogan &#8211; could mean a &#8220;social&#8221; life. Or a &#8220;family&#8221; life. Or a &#8220;meaningful&#8221; life. Or a &#8220;spiritual&#8221; life.</p>
<p>But &#8220;Save your life&#8221;? Maxtor&#8217;s advertising campaign is a cautionary phrase; their substitution of a period for an exclamation mark at its terminus does not fool me. The company is saying that my life is at risk. The obsidian tombstone-like appearance of the product &#8212; a Kubrickean black obelisk &#8212; reminds me of the ticking clock.  My data is going to die if I don&#8217;t act fast.</p>
<p><img class="aligncenter size-full wp-image-498" title="obelisk-maxtor" src="http://www.gorelets.com/uncanny/wp-content/uploads/2009/06/obelisk-maxtor.jpg" alt="obelisk-maxtor" width="234" height="263" />The implication, of course, is that you &#8212; the consumer &#8212; can &#8220;lose&#8221; your life if you don&#8217;t back it up. This is the threat of document-centered culture. But on a psychosocial level, the implication is also that you are always already dying (or perhaps your social/family/spiritual life is on the wane) &#8212; and that, if you&#8217;re willing to pay the right price, consumer goods can save you.</p>
<p>Indeed, we accumulate so much anymore that it is downright scary.  We can end up  &#8220;spending&#8221; our lives saving things so obsessively.  The bloggers at <a href="http://www.awidernet.com/2007/01/08/ces-can-save-your-life/" target="_blank">A Wider Net noticed that, as part of their ad campaign, Maxtor set up displays in airports</a> that strongly visualize how much of our files we put on our computers.  Here&#8217;s the monstrous music display that concretely represents the number of CDs you can store on a typical laptop:</p>
<p style="text-align: center;"><a href="http://www.awidernet.com/2007/01/08/ces-can-save-your-life/"><img class="aligncenter size-full wp-image-500" title="cdpile-maxtordisplay" src="http://www.gorelets.com/uncanny/wp-content/uploads/2009/06/cdpile-maxtordisplay.jpg" alt="cdpile-maxtordisplay" width="581" height="466" /></a></p>
<p>We answer the threat of death &#8212; or massive loss &#8212; with the uncanny, and often respond in irrational ways. Sometimes it is made manifest in the compulsion to repeat. At other times is felt in the urgency to hold on and collect objects in a shopping spree. With our data &#8212; our proof of life in postmodern culture &#8212; we &#8220;save&#8221; it by &#8220;backing up.&#8221;  But with many of us, it goes beyond merely copying and archiving a secondary file.  It is &#8220;saving&#8221; through &#8220;mirroring&#8221; a hard drive in its entirety. And subsequently cloning your life as it appears in data.  It is the first step into obsessive <a href="http://www.kk.org/thetechnium/archives/2007/02/lifelogging_an.php" target="_blank">&#8220;lifelogging.&#8221;</a></p>
<p>Black boxes indeed.</p>
<p><a href="http://www.kk.org/thetechnium/archives/2007/02/lifelogging_an.php"></a></p>

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		<title>Surreal Estate</title>
		<link>http://www.gorelets.com/uncanny/artmusic/surreal-estate/</link>
		<comments>http://www.gorelets.com/uncanny/artmusic/surreal-estate/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 15:59:47 +0000</pubDate>
		<dc:creator>Michael Arnzen</dc:creator>
				<category><![CDATA[Art+Music]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[ecology]]></category>
		<category><![CDATA[haunted houses]]></category>
		<category><![CDATA[optical illusions]]></category>
		<category><![CDATA[photos]]></category>
		<category><![CDATA[secrets]]></category>
		<category><![CDATA[sublime]]></category>

		<guid isPermaLink="false">http://www.gorelets.com/uncanny/?p=398</guid>
		<description><![CDATA[Point Click Home magazine features a fun slide show feature called &#8220;Surreal Estate&#8221;. I couldn&#8217;t help but think of Anthony Vidler&#8217;s book, The Architectural Uncanny, as I paged through the designs, real and imagined. If the &#8220;home&#8221; is where we store our secrets, their shells are the stuff of fantasy &#8212; permeable-yet-impenetrable, wondrous and scary.]]></description>
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<p><a href="http://www.pointclickhome.com/image/tid/4338?page=0"><img src="http://www.gorelets.com/uncanny/wp-content/uploads/2009/01/01-mh00108-surreal-estate.jpg" alt="01-mh00108-surreal-estate" title="01-mh00108-surreal-estate" width="320" height="400" class="aligncenter size-full wp-image-397" /></a></p>
<p><a href="http://www.pointclickhome.com/">Point Click Home</a> magazine features a fun slide show feature called <a href="http://www.pointclickhome.com/image/tid/4338?page=0">&#8220;Surreal Estate&#8221;</a>.  I couldn&#8217;t help but think of <a href="http://www.humnet.ucla.edu/humnet/arthist/cv/vidler.htm">Anthony Vidler&#8217;s book, The Architectural Uncanny</a>, as I paged through the designs, real and imagined.  If the &#8220;home&#8221; is where we store our secrets, their shells are the stuff of fantasy &#8212; permeable-yet-impenetrable, wondrous and scary.</p>

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		<title>Smoking Stunts and Growths</title>
		<link>http://www.gorelets.com/uncanny/advertising/smoking-stunts-and-growths/</link>
		<comments>http://www.gorelets.com/uncanny/advertising/smoking-stunts-and-growths/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 00:18:30 +0000</pubDate>
		<dc:creator>Michael Arnzen</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[hands]]></category>
		<category><![CDATA[optical illusions]]></category>
		<category><![CDATA[photos]]></category>
		<category><![CDATA[symbolism]]></category>

		<guid isPermaLink="false">http://www.gorelets.com/uncanny/?p=347</guid>
		<description><![CDATA[Wow!  This image from the Roy Castle Lung Cancer Foundation&#8217;s (UK) anti-second hand smoke campaign stunned me for a moment, with its visual echo of my recent post about the website, Photoshop Disasters. (Via the excellent advertising watchblog, AdGoodness). In that original post, I wrote:  &#8220;We always already understand that advertising is manipulative and fake, and yet when the flaw appears, [...]]]></description>
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<div class="topsy_widget_data topsy_theme_monochrome" style="float: right;margin-left: 0.75em; background: url(data:,%7B%20%22url%22%3A%20%22http%253A%252F%252Fwww.gorelets.com%252Funcanny%252Fadvertising%252Fsmoking-stunts-and-growths%252F%22%2C%20%22style%22%3A%20%22small%22%2C%20%22title%22%3A%20%22Smoking%20Stunts%20and%20Growths%22%20%7D);"></div>
<p style="text-align: center;"><a href="http://www.frederiksamuel.com/blog/2008/12/roy-castle-lung-cancer-foundation.html"><img class="aligncenter size-full wp-image-348" title="roy_castle_3" src="http://www.gorelets.com/uncanny/wp-content/uploads/2008/12/roy_castle_3.jpg" alt="roy_castle_3" width="475" height="700" /></a></p>
<p>Wow!  This image from the <a href="http://www.roycastle.org/index.php">Roy Castle Lung Cancer Foundation&#8217;s </a>(UK) anti-second hand smoke campaign stunned me for a moment, with its visual echo of <a href="http://www.gorelets.com/uncanny/advertising/photoshop_disasters_and_fantasy/">my recent post</a> about the website, <a href="http://photoshopdisasters.blogspot.com/">Photoshop Disasters</a>. (<em>Via the excellent advertising watchblog, </em><a href="http://www.frederiksamuel.com/blog/2008/12/roy-castle-lung-cancer-foundation.html"><em>AdGoodness</em></a>).</p>
<p>In that <a href="http://www.gorelets.com/uncanny/advertising/photoshop_disasters_and_fantasy/">original post</a>, I wrote:  &#8220;We always already understand that advertising is manipulative and fake, and yet when the flaw appears, the optical illusion is shattered — the collision of consumerist fantasy against marketing reality is sometimes felt as a return of a repressed desire.&#8221;</p>
<p>My thinking presupposed that such freakish bodily anomalies as the giant hand image above were <em>accidental</em>, like Freudian slips.  Here the freak skewing is intentional and inherently artistic.  Why might it still strike one as uncanny? </p>
<p>Perhaps it is the various contradictions embodied in the image:  the smoker&#8217;s fantasy (smoking makes one look younger, feel relaxed,  sophisticated, etc.) is at once contradicted by the way smoking &#8220;stunts&#8221; growth and can lead to birth defects.  And it&#8217;s not just the body anomaly that triggers these feelings and negative affect. Note the empty coat hanger dangling from the knob, right beside the smoking girl, dressed in an outfit that calls attention to itself with its bold color in a sparse white room. She herself is positioned in a mirror image of that dead white space, where another knob would be (behind her head).  Her shadow seems to be peeling away from the hanger.  The implied idea is a sort of before-and-after effect:  if the smoking continues, the narrative suggests, she will soon be &#8220;out of the picture&#8221; (reinforced by the absent mother off screen who the kid is implicitly glaring at).  The empty room with its bare wire hanger is a harbinger of death.</p>
<p>A powerful use of Photoshop to make a point.  See the <a href="http://www.frederiksamuel.com/blog/2008/12/roy-castle-lung-cancer-foundation.html">other photographs in the campaign</a> for full impact.  Or check out <a href="http://www.frederiksamuel.com/blog/category/funnyweird">AdGoodness&#8217; &#8220;weird&#8221; category</a>.</p>

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		<title>Gel Remote: Object Empathy and The Tactile Uncanny</title>
		<link>http://www.gorelets.com/uncanny/theory/gel-remote-object-empathy-and-the-tactile-uncanny/</link>
		<comments>http://www.gorelets.com/uncanny/theory/gel-remote-object-empathy-and-the-tactile-uncanny/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 02:48:56 +0000</pubDate>
		<dc:creator>Michael Arnzen</dc:creator>
				<category><![CDATA[Art+Music]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[animism]]></category>
		<category><![CDATA[commodity fetish]]></category>
		<category><![CDATA[culture jamming]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[hands]]></category>
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		<description><![CDATA[Adbusters # 78 asks &#8220;What if design stood up for itself? What if instead of bowing immediately to our demands, design gently pushed back?&#8221;  In the &#8220;Psychodesign&#8221; slideshow (by Sarah Nardi), products like Panasonic Design Company&#8216;s experimental &#8221;Gel Remote&#8221; (above) are framed as a political use of the uncanny, animating the inanimate icons of everyday life in order to [...]]]></description>
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<div class="topsy_widget_data topsy_theme_monochrome" style="float: right;margin-left: 0.75em; background: url(data:,%7B%20%22url%22%3A%20%22http%253A%252F%252Fwww.gorelets.com%252Funcanny%252Ftheory%252Fgel-remote-object-empathy-and-the-tactile-uncanny%252F%22%2C%20%22style%22%3A%20%22small%22%2C%20%22title%22%3A%20%22Gel%20Remote%3A%20Object%20Empathy%20and%20The%20Tactile%20Uncanny%22%20%7D);"></div>
<div id="attachment_318" class="wp-caption aligncenter" style="width: 487px"><a href="http://www.adbusters.org/magazine/78/psychodesign.html"><img class="size-full wp-image-318" title="adbusters_78_psychodesign_remote-crop" src="http://www.gorelets.com/uncanny/wp-content/uploads/2008/12/adbusters_78_psychodesign_remote-crop.jpg" alt="A 'psychodesign' from Adbusters magazine." width="477" height="396" /></a><p class="wp-caption-text">A &#39;psychodesign&#39; from Adbusters magazine.</p></div>
<p><a href="http://www.adbusters.org/magazine/78">Adbusters # 78</a> asks &#8220;What if design stood up for itself? What if instead of bowing immediately to our demands, design gently pushed back?&#8221;  In the <a href="http://www.adbusters.org/magazine/78/psychodesign.html">&#8220;Psychodesign&#8221;</a> slideshow (by Sarah Nardi), products like <a href="http://www.panasonic.net/design/">Panasonic Design Company</a>&#8216;s experimental &#8221;Gel Remote&#8221; (above) are framed as a political use of the uncanny, animating the inanimate icons of everyday life in order to challenge and subvert the objects that enable our sense of mastery and dominance over the environment:</p>
<blockquote><p>Inert and lifeless, design is animated only through human use. It exists only by virtue of its functionality, possessing no reality independent of its purpose in our world. Would we think of it differently if it were alive?</p></blockquote>
<p>What products designs like these are asking us to do is empathize with objects, which in my opinion (following <a href="http://www.ed.uiuc.edu/EPS/PES-Yearbook/1998/verducci.html">Susan Verducci</a>) can be a progressive and moral outcome of an imaginative representation of the uncanny in the arts. </p>
<p>But the &#8220;gel remote&#8221; got me thinking about the sensation of touch.  The gel remote &#8212; and other forms of haptic technology/art/design &#8212; are inanimate objects that &#8220;touch back&#8221;  when we touch them.  So much of the theoretical work on the uncanny has been about the visual realm and other forms of representation; haptic technology and art is a new media form that projects a sort of <em>tactile </em>sensation of the uncanny, which in some ways is like a &#8220;return of the gaze&#8221; in the plane of the visual. </p>
<p>A little web research reveals the artistic history behind the remote and other objects of this ilk.  It stems from Kenya Hara&#8217;s attempt to assemble a group of Japanese artists to design an object from everyday life that animated tactile perception.  <a href="http://www.japansociety.org/design_for_life">Japan Society</a> cites him on the concept:</p>
<blockquote><p>“The concept of ‘haptic,’&#8230;leads to the idea that we not only design form by creating a shape or an object, we also design how it feels. A human being is a bundle of delicate senses. Science doesn’t only help the evolution of materials and media, it also helps us understand the senses, where there may be hidden a whole new, undiscovered territory. . . ‘Haptic’ means another design attempt to expand the world atlas of senses.”</p></blockquote>
<p><a href="http://www.thelighthouse.co.uk">The Lighthouse </a>art museum of Glasgow hosted this <a href="http://www.thelighthouse.co.uk/content/whatson/5,201/Haptic-An-exhibition-that-awakens-the-senses.html">&#8220;haptic art&#8221; exhibition</a> earlier this year, showing the Gel Remote along with a few other designs that I&#8217;d place in this category of the tactile uncanny, like <a href="http://www.naotofukasawa.com/">Naoto Fukasawa</a>&#8216;s &#8220;Juice Skin&#8221;:</p>
<p><a href="http://www.thelighthouse.co.uk/content/whatson/5,201/Haptic-An-exhibition-that-awakens-the-senses.html"><img class="aligncenter size-full wp-image-332" title="juiceskin" src="http://www.gorelets.com/uncanny/wp-content/uploads/2008/12/juiceskin.jpg" alt="juiceskin" width="284" height="321" /></a></p>
<p>These examples of the repackaging of nature (a la <a href="http://nextnature.net">Next Nature</a>) are at once novel and attractive.  A <a href="http://living.scotsman.com/14348/Art-review-Haptic.4280717.jp">review by The Scotsman</a> of the Haptic exhibition celebrates the mission in our audio-visual centered world to reawaken the senses of touch, but laments that samples of these art objects were rubbed smooth by passers-by. </p>
<p>We are both attracted to and repulsed by such objects. </p>
<p>A good starting point for explaining the feelings aroused by actually touching &#8212; rather than seeing &#8212; this sort of object might be this example from <a href="http://www.cpmg.org.br/artigos.html">Jentsch&#8217;s essay on the Uncanny</a>, which describes the &#8220;intellectual uncertainty&#8221; one has when one can&#8217;t tell what causes a &#8220;perceived movement&#8221;:</p>
<blockquote><p>One can read now and then in old accounts of journeys that someone sat down in an ancient forest on a tree trunk and that, to the horror of the traveler, this trunk suddenly began to move and showed itself to be a giant snake…. As long as the doubt as to the nature of the perceived movement lasts, and with it the obscurity of its cause, a feeling of terror persists in the person concerned.</p></blockquote>
<p>The terror he describes is triggered by <em>sitting</em> on an object that shows itself to actually be a subject.  More than just the striking surprise of a statue that suddenly lights up with life, there is a moment of <em>abjection </em>on top of the terror caught up in touching what one assumed was &#8220;dead&#8221; material that surprisingly touches back with a &#8220;life&#8221; all its own.  This sensation of touch literally &#8220;pushes our buttons&#8221; perhaps more forcefully than any other form of the uncanny.  Haptic art/tech does not merely reawaken the sense of touch; it triggers a reflexive response that inherently asks us to rethink our assumptions about the environment.</p>

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