Scientists are continuing to conduct empirical research into the theoretical assumptions of uncanny valley theory. A recent article in Digital Trends by Jeffrey Van Camp announces that “Scientists think they’ve figured out the ‘uncanny valley’. It’s based on a report from Science Daily about a recent brain study called “Your Brain on Androids” by Ayse
Freud discusses how dolls, waxworks and other doubles evoke the uncanny, but he was also interested in the uncanny as a fear of being taken over by forces external to the body that could in turn be confused with one’s sense of self. I feel that the impulse to collect, like other compulsions, seems to
Just found this neat Prezi presentation on “Uncanny Digital Literacies” by Sian Bayne, from the ESRC seminar series on Literacy in the Digital University (University of Edinburgh, 16 Oct 2009). I like the free-floating zoomieness of Bayne’s presentation, but with an ‘absent’ presenter, it is a little difficult to make the ideas and images cohere.
Adbusters # 78 asks “What if design stood up for itself? What if instead of bowing immediately to our demands, design gently pushed back?” In the “Psychodesign” slideshow (by Sarah Nardi), products like Panasonic Design Company‘s experimental ”Gel Remote” (above) are framed as a political use of the uncanny, animating the inanimate icons of everyday life in order to
Although the iPod shuffle is now an mp3 player that is the size of a postage stamp, the advertising campaign for the device — back in 2006 when it was the size of a stick of gum — asked consumers to “Enjoy Uncertainty.” I can think of no better mascot for the popular uncanny. Typically, uncertainty